Reachability in Apple iOS 7 & 8
Detecting Online / Offline Status
Almost every app you develop for Apple's iOS will need a way to detect if it has an internet connection or not. Using the Reachability class you can ask to be informed when the status of the internet connection changes, as well as what the status is when your app starts up.
In this tutorial I will explain how you can create a reachability system that allows you to check for internet connectivity at any point in your application's life-cycle.
The Code
Step 1: Include Reachablity
Reachability.h
/*
Copyright (c) 2011, Tony Million.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#import <Foundation/Foundation.h>
#import <SystemConfiguration/SystemConfiguration.h>
#import <sys/socket.h>
#import <netinet/in.h>
#import <netinet6/in6.h>
#import <arpa/inet.h>
#import <ifaddrs.h>
#import <netdb.h>
/**
* Does ARC support GCD objects?
* It does if the minimum deployment target is iOS 6+ or Mac OS X 8+
*
* @see http://opensource.apple.com/source/libdispatch/libdispatch-228.18/os/object.h
**/
#if OS_OBJECT_USE_OBJC
#define NEEDS_DISPATCH_RETAIN_RELEASE 0
#else
#define NEEDS_DISPATCH_RETAIN_RELEASE 1
#endif
/**
* Create NS_ENUM macro if it does not exist on the targeted version of iOS or OS X.
*
* @see http://nshipster.com/ns_enum-ns_options/
**/
#ifndef NS_ENUM
#define NS_ENUM(_type, _name) enum _name : _type _name; enum _name : _type
#endif
extern NSString *const kReachabilityChangedNotification;
typedef NS_ENUM(NSInteger, NetworkStatus) {
// Apple NetworkStatus Compatible Names.
NotReachable = 0,
ReachableViaWiFi = 2,
ReachableViaWWAN = 1
};
@class Reachability;
typedef void (^NetworkReachable)(Reachability * reachability);
typedef void (^NetworkUnreachable)(Reachability * reachability);
@interface Reachability : NSObject
@property (nonatomic, copy) NetworkReachable reachableBlock;
@property (nonatomic, copy) NetworkUnreachable unreachableBlock;
@property (nonatomic, assign) BOOL reachableOnWWAN;
+(Reachability*)reachabilityWithHostname:(NSString*)hostname;
// This is identical to the function above, but is here to maintain
//compatibility with Apples original code. (see .m)
+(Reachability*)reachabilityWithHostName:(NSString*)hostname;
+(Reachability*)reachabilityForInternetConnection;
+(Reachability*)reachabilityWithAddress:(const struct sockaddr_in*)hostAddress;
+(Reachability*)reachabilityForLocalWiFi;
-(Reachability *)initWithReachabilityRef:(SCNetworkReachabilityRef)ref;
-(BOOL)startNotifier;
-(void)stopNotifier;
-(BOOL)isReachable;
-(BOOL)isReachableViaWWAN;
-(BOOL)isReachableViaWiFi;
// WWAN may be available, but not active until a connection has been established.
// WiFi may require a connection for VPN on Demand.
-(BOOL)isConnectionRequired; // Identical DDG variant.
-(BOOL)connectionRequired; // Apple's routine.
// Dynamic, on demand connection?
-(BOOL)isConnectionOnDemand;
// Is user intervention required?
-(BOOL)isInterventionRequired;
-(NetworkStatus)currentReachabilityStatus;
-(SCNetworkReachabilityFlags)reachabilityFlags;
-(NSString*)currentReachabilityString;
-(NSString*)currentReachabilityFlags;
@end
Reachability.m
/*
Copyright (c) 2011, Tony Million.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#import "Reachability.h"
NSString *const kReachabilityChangedNotification = @"kReachabilityChangedNotification";
@interface Reachability ()
@property (nonatomic, assign) SCNetworkReachabilityRef reachabilityRef;
#if NEEDS_DISPATCH_RETAIN_RELEASE
@property (nonatomic, assign) dispatch_queue_t reachabilitySerialQueue;
#else
@property (nonatomic, strong) dispatch_queue_t reachabilitySerialQueue;
#endif
@property (nonatomic, strong) id reachabilityObject;
-(void)reachabilityChanged:(SCNetworkReachabilityFlags)flags;
-(BOOL)isReachableWithFlags:(SCNetworkReachabilityFlags)flags;
@end
static NSString *reachabilityFlags(SCNetworkReachabilityFlags flags)
{
return [NSString stringWithFormat:@"%c%c %c%c%c%c%c%c%c",
#if TARGET_OS_IPHONE
(flags & kSCNetworkReachabilityFlagsIsWWAN) ? 'W' : '-',
#else
'X',
#endif
(flags & kSCNetworkReachabilityFlagsReachable) ? 'R' : '-',
(flags & kSCNetworkReachabilityFlagsConnectionRequired) ? 'c' : '-',
(flags & kSCNetworkReachabilityFlagsTransientConnection) ? 't' : '-',
(flags & kSCNetworkReachabilityFlagsInterventionRequired) ? 'i' : '-',
(flags & kSCNetworkReachabilityFlagsConnectionOnTraffic) ? 'C' : '-',
(flags & kSCNetworkReachabilityFlagsConnectionOnDemand) ? 'D' : '-',
(flags & kSCNetworkReachabilityFlagsIsLocalAddress) ? 'l' : '-',
(flags & kSCNetworkReachabilityFlagsIsDirect) ? 'd' : '-'];
}
// Start listening for reachability notifications on the current run loop
static void TMReachabilityCallback(SCNetworkReachabilityRef target, SCNetworkReachabilityFlags flags, void* info)
{
#pragma unused (target)
#if __has_feature(objc_arc)
Reachability *reachability = ((__bridge Reachability*)info);
#else
Reachability *reachability = ((Reachability*)info);
#endif
// We probably don't need an autoreleasepool here, as GCD docs state each queue has its own autorelease pool,
// but what the heck eh?
@autoreleasepool
{
[reachability reachabilityChanged:flags];
}
}
@implementation Reachability
@synthesize reachabilityRef;
@synthesize reachabilitySerialQueue;
@synthesize reachableOnWWAN;
@synthesize reachableBlock;
@synthesize unreachableBlock;
@synthesize reachabilityObject;
#pragma mark - Class Constructor Methods
+(Reachability*)reachabilityWithHostName:(NSString*)hostname
{
return [Reachability reachabilityWithHostname:hostname];
}
+(Reachability*)reachabilityWithHostname:(NSString*)hostname
{
SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithName(NULL, [hostname UTF8String]);
if (ref)
{
id reachability = [[self alloc] initWithReachabilityRef:ref];
#if __has_feature(objc_arc)
return reachability;
#else
return [reachability autorelease];
#endif
}
return nil;
}
+(Reachability *)reachabilityWithAddress:(const struct sockaddr_in *)hostAddress
{
SCNetworkReachabilityRef ref = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)hostAddress);
if (ref)
{
id reachability = [[self alloc] initWithReachabilityRef:ref];
#if __has_feature(objc_arc)
return reachability;
#else
return [reachability autorelease];
#endif
}
return nil;
}
+(Reachability *)reachabilityForInternetConnection
{
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
return [self reachabilityWithAddress:&zeroAddress];
}
+(Reachability*)reachabilityForLocalWiFi
{
struct sockaddr_in localWifiAddress;
bzero(&localWifiAddress, sizeof(localWifiAddress));
localWifiAddress.sin_len = sizeof(localWifiAddress);
localWifiAddress.sin_family = AF_INET;
// IN_LINKLOCALNETNUM is defined in <netinet/in.h> as 169.254.0.0
localWifiAddress.sin_addr.s_addr = htonl(IN_LINKLOCALNETNUM);
return [self reachabilityWithAddress:&localWifiAddress];
}
// Initialization methods
-(Reachability *)initWithReachabilityRef:(SCNetworkReachabilityRef)ref
{
self = [super init];
if (self != nil)
{
self.reachableOnWWAN = YES;
self.reachabilityRef = ref;
}
return self;
}
-(void)dealloc
{
[self stopNotifier];
if(self.reachabilityRef)
{
CFRelease(self.reachabilityRef);
self.reachabilityRef = nil;
}
self.reachableBlock = nil;
self.unreachableBlock = nil;
#if !(__has_feature(objc_arc))
[super dealloc];
#endif
}
#pragma mark - Notifier Methods
// Notifier
// NOTE: This uses GCD to trigger the blocks - they *WILL NOT* be called on THE MAIN THREAD
// - In other words DO NOT DO ANY UI UPDATES IN THE BLOCKS.
// INSTEAD USE dispatch_async(dispatch_get_main_queue(), ^{UISTUFF}) (or dispatch_sync if you want)
-(BOOL)startNotifier
{
SCNetworkReachabilityContext context = { 0, NULL, NULL, NULL, NULL };
// this should do a retain on ourself, so as long as we're in notifier mode we shouldn't disappear out from under ourselves
// woah
self.reachabilityObject = self;
// First, we need to create a serial queue.
// We allocate this once for the lifetime of the notifier.
self.reachabilitySerialQueue = dispatch_queue_create("com.tonymillion.reachability", NULL);
if(self.reachabilitySerialQueue == nil)
{
return NO;
}
#if __has_feature(objc_arc)
context.info = (__bridge void *)self;
#else
context.info = (void *)self;
#endif
if (!SCNetworkReachabilitySetCallback(self.reachabilityRef, TMReachabilityCallback, &context))
{
#ifdef DEBUG
NSLog(@"SCNetworkReachabilitySetCallback() failed: %s", SCErrorString(SCError()));
#endif
// Clear out the dispatch queue
if(self.reachabilitySerialQueue)
{
#if NEEDS_DISPATCH_RETAIN_RELEASE
dispatch_release(self.reachabilitySerialQueue);
#endif
self.reachabilitySerialQueue = nil;
}
self.reachabilityObject = nil;
return NO;
}
// Set it as our reachability queue, which will retain the queue
if(!SCNetworkReachabilitySetDispatchQueue(self.reachabilityRef, self.reachabilitySerialQueue))
{
#ifdef DEBUG
NSLog(@"SCNetworkReachabilitySetDispatchQueue() failed: %s", SCErrorString(SCError()));
#endif
// UH OH - FAILURE!
// First stop, any callbacks!
SCNetworkReachabilitySetCallback(self.reachabilityRef, NULL, NULL);
// Then clear out the dispatch queue.
if(self.reachabilitySerialQueue)
{
#if NEEDS_DISPATCH_RETAIN_RELEASE
dispatch_release(self.reachabilitySerialQueue);
#endif
self.reachabilitySerialQueue = nil;
}
self.reachabilityObject = nil;
return NO;
}
return YES;
}
-(void)stopNotifier
{
// First stop, any callbacks!
SCNetworkReachabilitySetCallback(self.reachabilityRef, NULL, NULL);
// Unregister target from the GCD serial dispatch queue.
SCNetworkReachabilitySetDispatchQueue(self.reachabilityRef, NULL);
if(self.reachabilitySerialQueue)
{
#if NEEDS_DISPATCH_RETAIN_RELEASE
dispatch_release(self.reachabilitySerialQueue);
#endif
self.reachabilitySerialQueue = nil;
}
self.reachabilityObject = nil;
}
#pragma mark - reachability tests
// This is for the case where you flick the airplane mode;
// you end up getting something like this:
//Reachability: WR ct-----
//Reachability: -- -------
//Reachability: WR ct-----
//Reachability: -- -------
// We treat this as 4 UNREACHABLE triggers - really apple should do better than this
#define testcase (kSCNetworkReachabilityFlagsConnectionRequired | kSCNetworkReachabilityFlagsTransientConnection)
-(BOOL)isReachableWithFlags:(SCNetworkReachabilityFlags)flags
{
BOOL connectionUP = YES;
if(!(flags & kSCNetworkReachabilityFlagsReachable))
connectionUP = NO;
if( (flags & testcase) == testcase )
connectionUP = NO;
#if TARGET_OS_IPHONE
if(flags & kSCNetworkReachabilityFlagsIsWWAN)
{
// We're on 3G.
if(!self.reachableOnWWAN)
{
// We don't want to connect when on 3G.
connectionUP = NO;
}
}
#endif
return connectionUP;
}
-(BOOL)isReachable
{
SCNetworkReachabilityFlags flags;
if(!SCNetworkReachabilityGetFlags(self.reachabilityRef, &flags))
return NO;
return [self isReachableWithFlags:flags];
}
-(BOOL)isReachableViaWWAN
{
#if TARGET_OS_IPHONE
SCNetworkReachabilityFlags flags = 0;
if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
// Check we're REACHABLE
if(flags & kSCNetworkReachabilityFlagsReachable)
{
// Now, check we're on WWAN
if(flags & kSCNetworkReachabilityFlagsIsWWAN)
{
return YES;
}
}
}
#endif
return NO;
}
-(BOOL)isReachableViaWiFi
{
SCNetworkReachabilityFlags flags = 0;
if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
// Check we're reachable
if((flags & kSCNetworkReachabilityFlagsReachable))
{
#if TARGET_OS_IPHONE
// Check we're NOT on WWAN
if((flags & kSCNetworkReachabilityFlagsIsWWAN))
{
return NO;
}
#endif
return YES;
}
}
return NO;
}
// WWAN may be available, but not active until a connection has been established.
// WiFi may require a connection for VPN on Demand.
-(BOOL)isConnectionRequired
{
return [self connectionRequired];
}
-(BOOL)connectionRequired
{
SCNetworkReachabilityFlags flags;
if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
return (flags & kSCNetworkReachabilityFlagsConnectionRequired);
}
return NO;
}
// Dynamic, on demand connection?
-(BOOL)isConnectionOnDemand
{
SCNetworkReachabilityFlags flags;
if (SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
return ((flags & kSCNetworkReachabilityFlagsConnectionRequired) &&
(flags & (kSCNetworkReachabilityFlagsConnectionOnTraffic | kSCNetworkReachabilityFlagsConnectionOnDemand)));
}
return NO;
}
// Is user intervention required?
-(BOOL)isInterventionRequired
{
SCNetworkReachabilityFlags flags;
if (SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
return ((flags & kSCNetworkReachabilityFlagsConnectionRequired) &&
(flags & kSCNetworkReachabilityFlagsInterventionRequired));
}
return NO;
}
#pragma mark - reachability status stuff
-(NetworkStatus)currentReachabilityStatus
{
if([self isReachable])
{
if([self isReachableViaWiFi])
return ReachableViaWiFi;
#if TARGET_OS_IPHONE
return ReachableViaWWAN;
#endif
}
return NotReachable;
}
-(SCNetworkReachabilityFlags)reachabilityFlags
{
SCNetworkReachabilityFlags flags = 0;
if(SCNetworkReachabilityGetFlags(reachabilityRef, &flags))
{
return flags;
}
return 0;
}
-(NSString*)currentReachabilityString
{
NetworkStatus temp = [self currentReachabilityStatus];
if(temp == reachableOnWWAN)
{
// Updated for the fact that we have CDMA phones now!
return NSLocalizedString(@"Cellular", @"");
}
if (temp == ReachableViaWiFi)
{
return NSLocalizedString(@"WiFi", @"");
}
return NSLocalizedString(@"No Connection", @"");
}
-(NSString*)currentReachabilityFlags
{
return reachabilityFlags([self reachabilityFlags]);
}
#pragma mark - Callback function calls this method
-(void)reachabilityChanged:(SCNetworkReachabilityFlags)flags
{
if([self isReachableWithFlags:flags])
{
if(self.reachableBlock)
{
self.reachableBlock(self);
}
}
else
{
if(self.unreachableBlock)
{
self.unreachableBlock(self);
}
}
// this makes sure the change notification happens on the MAIN THREAD
dispatch_async(dispatch_get_main_queue(), ^{
[[NSNotificationCenter defaultCenter] postNotificationName:kReachabilityChangedNotification
object:self];
});
}
#pragma mark - Debug Description
- (NSString *) description
{
NSString *description = [NSString stringWithFormat:@"<%@: %#x>",
NSStringFromClass([self class]), (unsigned int) self];
return description;
}
@end
Step 2: Include ConnectionStatus
ConnectionStatus.h
//
// ConnectionStatus.h
// Irrelon Software Limited
//
// Created by Rob Evans on 02/03/2014.
// Copyright (c) 2014 Irrelon Software Limited. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface ConnectionStatus : NSObject
@property BOOL _connectionStatus;
+ (id)sharedInstance;
- (BOOL)isConnected;
- (void)setConnected:(BOOL)state;
@end
ConnectionStatus.m
//
// ConnectionStatus.m
// Irrelon Software Limited
//
// Created by Rob Evans on 02/03/2014.
// Copyright (c) 2014 Irrelon Software Limited. All rights reserved.
//
#import "ConnectionStatus.h"
@implementation ConnectionStatus
+ (id)sharedInstance {
// structure used to test whether the block has completed or not
static dispatch_once_t p = 0;
// initialize sharedObject as nil (first call only)
__strong static id _sharedObject = nil;
// executes a block object once and only once for the lifetime of an application
dispatch_once(&p, ^{
_sharedObject = [[self alloc] init];
});
// returns the same object each time
return _sharedObject;
}
- (id)init {
self = [super init];
if (self) {
self._connectionStatus = false;
}
return self;
}
- (BOOL)isConnected {
return self._connectionStatus;
}
- (void)setConnected:(BOOL)state {
self._connectionStatus = state;
}
@end
Step 2: Update Your App Delegate .h
1: Add the Reachability.h and ConnectionState.h to your imports in your app delegate's .h file
2: Add a property "hostReachability" to the app delegate's properties
3: Add the "reachabilityChanged" method definition
#import <UIKit/UIKit.h>
#import "Reachability.h"
#import "ConnectionState.h"
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@property (strong, nonatomic) Reachability *hostReachability;
- (void)reachabilityChanged:(NSNotification *)notification;
@end
Step 3: Add Code to App Delegate .m
Add the following code into the "applicationWillEnterForeground" method AND the "applicationDidBecomeActive" method:
[self startReachabilityCheck];
Then add the startReachabilityCheck method to the app delegate .m:
- (void)startReachabilityCheck {
// Check if we need to create a hostReachability instance
if (self.hostReachability == nil) {
// Create an instance of reachability
self.hostReachability = [Reachability reachabilityForInternetConnection];
// Listen for changes
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(reachabilityChanged:)
name:kReachabilityChangedNotification
object:nil];
}
// Start notifications
[self.hostReachability startNotifier];
// Set the current reachability
[[ConnectionState sharedInstance] setConnected:[self.hostReachability isReachable]];
}
Usage
Now that your app is set up to maintain a status of your internet connectivity you can check for a valid connection at any time in your app by importing "ConnectionStatus.h" and then using:
BOOL status = [[ConnectionStatus sharedInstance] isConnected];